interactive digital
entertainment
experiences

Video games are interactive digital entertainment experiences in which players engage with a virtual environment through electronic devices, such as computers, gaming consoles, or mobile phones.

CHAPTER 3

PORTFOLIO

rainando

rainando

Case study

StartUP
HERoeS

INDUSTRIES
Technology, Education

SCOPE OF WORK
Concept At & UI/UX

TIMELINE
2015

About

A Danish edutainment game studio specializing in creating interactive video games for universities. My role focuses on crafting concept art and designing the visual style of the games. This includes developing 2D assets and designing intuitive UI/UX to ensure the games are visually appealing, user-friendly, and effectively serve their purpose as engaging, educational platforms.

Case study

Interactive & Engaging

As an edutainment video game. Startup heroes needs to strike balance between educating students and keep them entertained and engaged. This method of education has been experimented and implemented by universities. With cool design, interesting story line and fun gameplay. Startup heroes takes students to a fully immersive and  entrepreneurial world where they can learn how to do business, trading and basic information about starting business like not others.

Other works

01

LABSTER
(2014)

An edutainment video game designed for a university in Denmark, serving as a cutting-edge educational tool that seamlessly integrates a virtual lab with immersive gameplay.

02

COMICS BOOKS
(2016-2018)

Collection of comic book I've created for client works.

03

House of Desneiges
(2016)

[Dos Rios] is America's first clothing brand inspired by the arrival of the world's fastest growing sport, Padel, onto our shores.